Showing posts with label Riptide. Show all posts
Showing posts with label Riptide. Show all posts

Tuesday, April 16, 2013

Rolltide (Riptide builds)

The Riptide is seen as the new black by some now that the Tau codex is out. As game changing as the Heldrake/Dreadknight. These monsters pack a wallop with the Ion Accelerator's template. The Riptide works best in 3's and I'm going to put together two lists that should help emphasize their prowess.

Sunday, April 14, 2013

Riptide or Markerlights plus nukes = ?

I may have underestimated the Riptide previously. In most of my thinking I took the unit a s it was: a BS3 monster that has good options but isn't killy enough. Now, I also stated, correctly, that you will have Pathfinders in each army because. You need them to make your army killy and my dumb mind looked back at the Riptide and said, "Aww, too and he's BS3" and then moved on. Mistakes were made.

Saturday, April 13, 2013

Tau Empire: Part 6, Elites

Here is where you'll be spending the majority of your points. It's realllly unfortunate how much your troop size is limited (3 Crisis for a slot or 1 Riptide). Oh and 6 stealth suits but who cares. Not really impressed by the burst cannon. It's just two pulse carbines. On Firewarrior that has stealth and shrouded. I'm mind-blown. Anyways before I rant I'll show you how the Elites are the only thing that makes Tau a good Primary but also, at the same time, are hurt by their unit limit when taken as allies. Let's begin.