I don't like Karanak or Hounds. So, I lied about the love story part. I just want to do a bunch of comparisons to make you not like them or at least take something else. Here we go:
Showing posts with label Chaos. Show all posts
Showing posts with label Chaos. Show all posts
Thursday, March 28, 2013
Khorne Hounds + Karanak: A love story
Labels:
40k,
Assault,
Bad,
Chaos,
Close Combat,
Daemon,
Karanak,
Khorne,
Khorne Hounds,
Review
Wednesday, March 27, 2013
Bloodthirster will eat your face.
Your whole face in fact.
I'm enthralled with the Bloodthirster but I was at a loss on how to deck him out. I keep looking back at the previous codex with a forlorn look and a hopeless attitude. No S8 titan slapping plebs in face anymore. But then I got thinking, you're getting Deathstrike, you're getting Greater rewards and potentially awesome Exalted rewards. I'm also looking at Lesser Rewards with a small smile and it makes me think that there's hope for the Bloodthirster still.
But how to equip him? That's what I'll be looking into today.
I'm enthralled with the Bloodthirster but I was at a loss on how to deck him out. I keep looking back at the previous codex with a forlorn look and a hopeless attitude. No S8 titan slapping plebs in face anymore. But then I got thinking, you're getting Deathstrike, you're getting Greater rewards and potentially awesome Exalted rewards. I'm also looking at Lesser Rewards with a small smile and it makes me think that there's hope for the Bloodthirster still.
But how to equip him? That's what I'll be looking into today.
Labels:
40k,
Bloodthirster,
Chaos,
Daemons,
Eternal Blade,
Khorne,
Math,
Melee,
Weapons
Wednesday, March 20, 2013
MAGIC! (CSM Sorcerers)
Today I wanna talk about the sleeker, sexier, sorcerer(ier) HQ in the CSM codex: The Sorcerer. A very good, cheap HQ that really requires no upgrades to still be effective. 60 points for a mandatory HQ in a Space Marine equivalent codex is really good. You can spend the extra points on your troops and vehicles and such. Honestly a Captain costs 40 points more, meaning you can take a Rhino and a Sorcerer for the cost of a basic MEQ HQ. And have 5 points left over (get something nice for your mother). Let's analyze each mark first and how they benefit the sorcerer and then mathhammer the powers.
Tuesday, March 19, 2013
Oh 'Lord'y!
Time to talk CSM. The next most recent codex...or whatever. The penultimate Codex. Chaos Space Marines. So far, their codex is doing awesome, what with cheap meat in the form of Cultists and excellent flyers, the Heldrake, as well as the ability to field cheap sorcerers, monster HQs and tons of heavy weapons in the form of Havocs they have become a force to reckon with. The army is excellent as primary or allied but today, I'm here to talk about Lords. Oh yes.
Specific Questions:
How do I make the most Killy Lord?
What CC weapons does he get? (Hint: He always gets CC weapons. Always)
Should he take a mount?
What about Marks?
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| Pretty much every Chaos Lord's dream outfit |
Specific Questions:
How do I make the most Killy Lord?
What CC weapons does he get? (Hint: He always gets CC weapons. Always)
Should he take a mount?
What about Marks?
Labels:
40k,
Chaos,
Chaos Lord,
Chaos Space Marines,
Close Combat,
Equipment,
Khorne,
Math,
Nurgle,
Slaanesh,
Tzeentch,
Weapons
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