Showing posts with label Sorcerer. Show all posts
Showing posts with label Sorcerer. Show all posts

Wednesday, March 20, 2013

MAGIC! (CSM Sorcerers)

Today I wanna talk about the sleeker, sexier, sorcerer(ier) HQ in the CSM codex: The Sorcerer. A very good, cheap HQ that really requires no upgrades to still be effective. 60 points for a mandatory HQ in a Space Marine equivalent codex is really good. You can spend the extra points on your troops and vehicles and such. Honestly a Captain costs 40 points more, meaning you can take a Rhino and a Sorcerer for the cost of a basic MEQ HQ. And have 5 points left over (get something nice for your mother).  Let's analyze each mark first and how they benefit the sorcerer and then mathhammer the powers.