Showing posts with label Suck. Show all posts
Showing posts with label Suck. Show all posts

Thursday, March 14, 2013

Chaos Daemons: Part 9, Elites

At least it sounds good
This article is about the Daemons Elite section. A very sad amalgamation of old units and Fantasy rules. Apparently Phil Kelly thinks 6+ is the best armor you can get in 40k (It's the highest number after all!). Apparently some of the previous Elites section (coughFlamerscough) were in need of a rewrite because they were 'too strong' because having something, anything, useful in a codex is a big fat no-no and needs to be dealt with. Luckily the two good anti-vehicle units from the last codex, Flamers and Screamers post-update, have been replaced by a BS 3 crap-shoot that sits in your back-lines because he'll get smoked by basic MEQ and a flying cavalcade of bad rules design known as flying monstrous creatures.

At least Bloodcrushers still look bad-ass as hell and they didn't revert to the old model:

Yeesh
Welp, here we go.


Wednesday, March 13, 2013

Chaos Daemons: Part 8, Troops

With a brief review a the troops you can see that some are improved. There are more options (random options) for your characters, everyone has pretty reduced stat-lines and are cheaper. But as in last edition, they blow. They honestly suck against MEQ and FX but at least they're cheaper. Which does make them somewhat good. The problem is that in order to make Plaguebearers and Pink Horrors cheaper they decided to nerf them pretty hard. Why? It's not like we were slaughtering units left and right with absurdly priced troops before. Now they're fairly priced but they get nerfs? That's like going to a dealership and the guy says, "Listen, I'll drop the price on the car by half, but I'll take out the engine and the back wheels." just because it's cheaper doesn't make it a deal. Anywho let's see how they stack up to previous incarnations.

Tuesday, March 12, 2013

Chaos Daemons: Part 7, Unique HQ's

Don't take them.

Whoops, I should introduce this section first. This is about the Daemon's unique HQ's (Changleing, Skulltaker, The Masque, Epidemius, The Blue Scribes and Karanak). Due to poor writing you can't take The Masque or The Blue Scribes as part of your 4 HQ limit. Most of these HQ's are cheaper (or the same price) except Karanak, who is no longer an upgrade for Hounds of Khorne? No idea why. He went from 50 (15 for Hound, 35 for Upgrade) points to 120. He's got a little more of everything though but is just not worth it in a shooting game. Let's get into why you should never take any of these guys (other than for cheesy cheese or fluffy armies)